HOUSE CLEANER / RENOVATION
A fresh start, one swipe away.
Sweep away the mess, watch a house come together, then make it yours with a fresh coat of color.
- 3D transformation
- Drag interaction
- Color customization
igarashiENTERTAINMENT
Let’s talk play ↗
We design and build playable ads
for ambitious mobile games.
From the first creative hook to a polished, ready-to-test build. Custom 2D and 3D development, smart variations, and a hands-on team that takes care of the details.
Creative energy. In every block.
Your next player doesn’t need another ad.
They need a reason to care.
We find the fun at the heart of your game and turn it into a hands-on experience. A satisfying first tap. A smart little challenge. That “one more go” feeling.
From the first brief to the final build, we make playable production feel like having an extra team by your side.
Good games deserve great playables ↗Three original playables. Three ways to turn curiosity into a first interaction. Open one and experience the detail.
INDEPENDENT PORTFOLIO PROJECTSHOUSE CLEANER / RENOVATION
Sweep away the mess, watch a house come together, then make it yours with a fresh coat of color.
BUILD YOUR AI / ROBOT RESCUE
Pick a gadget, power and body. See your choices assemble in 3D, then meet the challenge waiting on the track.
FREE THE MINER / HELP THE CHARACTER
Match the gems, bring down the rubble and open a way out. A simple puzzle with a character worth saving.
Share your game, available assets, audience, and campaign goals. Together, we define the scope, network targets, and a clear creative plan before production begins.
Let’s make your next playable ↗A familiar mechanic can feel completely new. We explore characters, palettes, and visual themes to give your next creative a different point of view.
SIX THEMES. CLOCKWISE. A NEW LOOK EVERY 4 SECONDS.
Glossy candy pieces, colorful shapes, and a satisfying first match. The original direction that starts the cycle.


A small, hands-on studio.
A big part of your creative team.
We’re Igarashi Entertainment, an independent studio bringing creative thinking and technical care to playable ads for mobile games.
We believe good work comes from close collaboration. You work directly with the people designing and coding your playable. Clear communication, honest timelines, and care that lasts beyond the final export.
A DIRECT LINE TO THE PERSON BEHIND THE CRAFT.
FOUNDER / PLAYABLE DEVELOPER + TECHNICAL ARTIST
Anderson brings a background in real-time 3D, VFX, shaders, and game development to every playable. His work connects visual craft with hands-on development in Unity, Three.js, and Pixi.js, with AI-assisted workflows guided by human direction and review.
FOUNDER EXPERIENCE · THE PLAYABLES ABOVE ARE INDEPENDENT STUDIO CONCEPTS.
Explore Anderson’s personal portfolio ↗Your game or gameplay footage, brand and art assets, target audience, preferred ad networks, and a rough idea of your goals. Have a brief? Great. Only have an idea? We can shape it together.
Yes. We work with your approved assets and visual direction to recreate the feeling of your game in a focused playable. We agree on the mechanic and level of visual fidelity before production.
We define network requirements during scoping, then optimize and package each agreed build for its target placement. File size, orientation, click-through behavior, and device performance are part of the delivery checks.
AI supports ideation, coding, and creative exploration. People direct the work, review the code, and test the final experience. We agree on asset usage and workflow requirements with you before production.
Timing and pricing depend on the concept, available assets, visual complexity, variations, and target networks. We define the scope, estimate, and milestones together before production starts.
We align on the concept before building, then share a working preview for feedback. Review stages and revision scope are agreed in your proposal, so everyone knows what happens next.
Your proposal defines the final network builds, delivery notes, source-file handoff, usage rights, and any follow-up support. Tell us what your team needs during scoping, and we will make those details clear before work begins.
Absolutely. Start with one concept and a clear scope. We can then develop variations or plan ongoing production around what you learn from testing.
Tell us what you’re imagining.
We’ll help you figure out what’s possible.